Skip to main content

Building an Optimized Backend Environment

Competitive Programming  and Backend are two really different fields, but I feel that there's a great connection between them. Backend Development is mainly about storing User Data, and building endpoints and queries to efficiently retrieve them. Once you get the hang of it, it becomes fairly easy. Honestly, I don't even feel that there's anything challenging in it unless you have a really big project to build where there are tons of endpoints and jobs. Even that, to be honest, will just require better project structure and you're sorted.





The real challenge for me, though, is deciding the format of the databases. I had learnt a Software Design principle in one my classes, and till date, I think it's the best way to efficiently design any project. Here's the 6-step procedure:

  1. Specify the problem
  2. Specify Data Structures
  3. Define Format of Data Structures
  4. Specify Algorithm
  5. Look for modularity
  6. Repeat above steps
I know it's not perfectly built for Backend Development, but if you're good with analogies, you'll know that the 'problem', is the project idea, 'Data Structures' can be our project's Data Base, 'algorithm' can be how we're going about outputting data for endpoints, and 'modularity' would mean subdividing our code features into different sections.

The last point emphasizes that we should always keep checking all our steps and validate our steps. Although the design principle says that the repetition should be restricted only to the designing phase, I make sure I'm following the steps even while implementation.

Looking for Modularity

Let's look at the second-last point again - Modularity. This point not be as important for some fling side projects as they are for bigger projects with a lot of code and data. The ease of Debugging is inversely related to the Chaos of Code. Once we figure out the different things that a project does, we can subdivide the features into modules. This gives us a rough idea of all the things that we need to do to complete the project. Now, the features can be assigned to people as tasks. The 6th step of repetition can be used, that is, let's say we divided our project into feature A and B. So the 5 steps can again be applied to simplify feature A, and likewise, for B. I love this step because the ease with which you are able to build any project totally depends on this very step of designing.

Algorithm Specification    

This is a fairly obvious point. Although there isn't any big 'algorithm' for every endpoints response, specifying what happens in every step is perhaps the core part of designing.

Data Structures Specification

This is the 2nd point in the 6-step procedure. Specifying the Data Bases. The next step, Specifying the Format of Data Bases is closely linked with this step too. Together, these steps decide your project's real scalability. In today's world, Data plays the most important role in everything. All AI, ML, etc applications that you want to build in your project will need a lot of Data, any website that you build will need you to store User's data, and your content. All this data needs to be stored in such a way that it is efficiently retrieved in the fastest possible time from the Data Base. 

This step, honestly, is the toughest one for me. Sure, you can build a side project in any format you want, but how you store that data will impact the difference in response times when your project starts to scale. Imagine the amount of optimizations that engineers at Google, Facebook and Amazon must have done to deliver such quick response times! And this is the area, where most Backend Developers must strive to improve. 

Backend Developers must know what kind of Data Base would maintain their project after scaling. Usage of Graphs, Trees, LinkedLists is something which I have never done in my projects. Certainly there must be ways & situations to implement these in real-life projects. The question is, how do we decide when to use which data structure? 

There is a lot of theory that could give you some idea about applications of Data Structures, but if you're a good coder, I can say that you don't like memorizing. Referencing the conditions needed for usage of a DS is not as good as being able to visualize the project through that application. 

So now the question is, how do we get to the state where we can decide for ourselves what kind of optimizations to use & when? 
By practicing cases where it can be used and actually implementing it on code. That's where Competitive Programming comes in. CP is something that will definitely teach you how to optimize everything in your project. That is the best way to learn the applications of Data Structures and Algorithms I've found till date. Building an API or a Website is easy, but making it efficient is tougher. That is the challenge you should aim for.
























Comments

Popular posts from this blog

Namaste JavaScript Quick Notes

Note:  Akshay Saini's Namaste JavaScript is probably the best course for JavaScript developers out there. These are my personal notes that I made while watching the course; they serve more of as an online quick reference for my understanding and revision, and I hope it benefits anyone reading it too! Everything in JS happens inside an Execution Context. Before a JS code is run, memory is allocated and variables are set as undefined   , and functions are set as their exact code in the scope within the Execution Context. The global execution context hosts all the global variables and function definitions. An Execution Context has 2 components: Memory, that stores variables and functions; and Code, that reads and executes the code. Call Stack maintains the order of execution contexts. Since JS is single threaded and asynchronous, at one point of time, only one function is executed which is at the top of the call stack. For each function, an execution context is created before executi

i3wm essentials - I (Brightness)

So you have started using i3 and somehow managed to open your browser and almost resumed your normal work.  But wait, the brightness is too much isn't it? Or is it too low? The mousepad used to work fine, but now all of a sudden tapping does not equal click?!  Don't worry.  This blog series will tell you all about the essential setup commands and common shortcuts that I use to navigate my work in i3, and how you can too. Changing the brightness So you just started i3 and you just can't take this brightness setting. You go for your function keys, and damn! They aren't working. Quick fix: Run the following command if you need to change the brightness ASAP. xrandr -q | grep ' connected' | head -n 1 | cut -d ' ' -f1 This will give an ouput that's the name of your monitor.  Use that monitor name here and change the values of brightness to suit your needs. xrandr --output <monitor-name> --brightness 0.7 Now that your eyes are comfortable, let me show

i3wm essentials - II

Welcome back! Let's continue this guide with other setup essentials for i3. Enabling Mousetap Chances are that if you're using a laptop, then tapping on the mousepad does not equal a click for you. You need to enable tapping in your config. Fortunately, there is one documentation available that works for majority of the setups. I don't need to explain this one in detail. Here you go: Enable tap to click in i3 . Volume Control This one is simple again. Do you remember the i3 config file I talked about in the previous blog ? All you need to do is go to that file and find the line: bindsym XF86AudioRaiseVolume Just below that line you will find lines with XF86AudioLowerVolume and XF86AudioMute too. Anyway, the truth is, there are 2 sets of lines with these keywords. Chances are that the line: bindsym XF86AudioRaiseVolume exec --no-startup-id pactl -- set-sink-volume 0 +5% Will be uncommented and the line: bindsym XF86AudioRaiseVolume exec --no-startup-id pactl -- set-sink vo